Projects
Our portfolio includes thousands of unique projects.
Below we present some of the most interesting titles we've worked on.
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55 Development
projects
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800 QA
projects
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1250 Localization
projects
Star Wars Outlaws
Localization project from Ubisoft.
#qa #loc
Cyberpunk 2077: Phantom Liberty
Quality Assurance and Localization project from CD PROJEKT RED.
#loc
Prince of Persia: The Lost Crown
Localization project from Ubisoft.
#qa #loc
Lords of the Fallen
Localization and Quality Assurance project from HEXWORKS / CI Games.
#qa #port #pc #dev #art
Mortal Kombat 1
PC (Steam & Epic Games Store) development and PC & console quality assurance in conjunction with Warner Bros. Games & NetherRealm Studios.
#qa #loc
Cities: Skylines II
Quality Assurance Project from Paradox Interactive.
#qa #port #pc #loc #dev #art
Gotham Knights
Co-development, Art support, Port from PS5/Xbox X/S to Steam and Epic Store and Localization project from Warner Bros. Games.
#qa
Ghostrunner 2
Quality Assurance project from One More Level.
#loc
Marvel’s Midnight Suns
Localization project from 2K.
#qa
The Outer Worlds
Quality Assurance project from Obsidian Entertainment.
#loc
Marvel’s Guardians of the Galaxy
Localization project from Square Enix and Eidos-Montréal.
#loc
Saints Row
Localization project from Plaion.
#qa #dev
Cyberpunk 2077
Development and Quality Assurance project from CD PROJEKT RED.
#qa
Hitman
Quality Assurance project from IO Interactive.
#loc
Far Cry 5
Localization project from Ubisoft.
#loc
Disco Elysium
Localization project from ZA/UM.
#qa
Metro Exodus
Functionality and Compliance QA Project from Plaion/ Deep Silver.
#xboxseries #xb1 #qa #ps5 #ps4 #pc
Back 4 Blood
Functionality QA Project from Warner Bros. Games.
#remaster #qa #port #dev
Hellblade: Senua’s Sacrifice
Port from Xbox One to Nintendo Switch and from Steam to Xbox X/S and GOG.com & Microsoft Store.
#loc
Civilization VI
Localization project from 2K.
#xboxseries #xb1 #qa #ps5 #ps4 #pc #loc
LEGO Star Wars: The Skywalker Saga
Localization and QA project from Warner Bros. Games / TT Games.
#qa #dev
Injustice 2
Development and Quality Assurance project from Warner Bros. Games.
#loc
Assassin’s Creed Odyssey
Localization project from Ubisoft.
#qa #dev
Gunfire Reborn
Development and Quality Assurance project from 505 Games.
#qa #pc #dev
Mortal Kombat 11
Development and Quality Assurance project from Warner Bros. Games.
Testimonials
QLOC has provided some of the best Unreal Engine C++ specialists we have had the pleasure of working with at Funcom. Not only did they take on quite challenging tasks in the deep layers of a heavily modified Unreal Engine, they also did this with surprising speed and accuracy, working closely with many parts of our large game and tech teams, leaving a great impression with all involved.
Jørgen Seland
Funcom
The QLOC Team is a partner that we have found to always be professional, helpful and accurate down to the last detail. Our Teams usually work together on multiple games, and QLOC has proved to be a reliable partner in all relevant aspects: they provide all localizations in time, answer our questions promptly and guarantee quality language translations. Their experience, organizational skills, and teamwork allow us to be sure that all localizations of our games have been prepared with a careful attention to all details, and with a full understanding of our players’ needs.
Ekaterina Isakova
Azur Games
I have worked closely with QLOC for the past several years and have nothing but positive thingsto say aboutall oftheir work. Translations are always of the utmost quality and are delivered ontime or even before the requested deadline. They are also highly efficient at performinglocalization tests. I woulddefinitely recommendQLOC to anyone looking for high qualitytranslation services. Such reliable service providers are few and far between.
Alexis Green-Painchaud
Gameloft
We'vebeen working with QLOC for more than a year now on the localization of our games in variouslanguages.We arevery happy with the quality of the services they provide us with. On top of being skillfuland passionate, their project managers are very reactive and flexible, and alwayscome up witha solutioneach time we need their help. Deliveries are always on time, and communication is easy with the wholeteam. QLOC knows how to handle video game localization. Thank you for your great work so far!
Estelle Bailly
Hi-Rez Studios
We'veworked with QLOC on multipleprojectsand they continue to impress us each time.Theyareeasy to work with, flexible at working odd hours to help communication, scale their teamsizes quickly, and have always done quality functionality testing and localization work.
Justin Britch
Obsidian Entertainment
I have been collaborating with QLOC for a few years now and they have constantly delivered quality onCzech and Polish translations. Their team is efficient, responsive, professional, and super friendly!
Yan Charron
Ubisoft Montreal
For years QLOC has been CD PROJEKT RED's partner of choice in several key areas of our projects – from large-scale Game Testing for both production and post-release support development phases,through co-development including Engineering and 3D Art, up to full game porting. QLOC's teamhas proven themselves to be able to tackle most challenging projects in their respective fields thatwe have entrusted them with. We wholeheartedly recommend QLOC as a trusted service providerand a great business partner.
Jan Rosner
CD PROJEKT RED
I have had the opportunity to work with QLOC on several projects now at Obsidian Entertainment,including Tyranny, Pillars of Eternity II:Deadfire, and most recently Avowed. Each time, their leadshave made integration a breeze by adapting to our preferred systems and tools for testing andtracking. Their Testers have not only met all the basic needs I would expect from a QA staff: accurate tracking, clear yet concise bug reports, and proficiency with game specific systems; but they havealso been great advocates for the players. By truly understanding our content and systems, QLOCtesters find intricate details and edge cases that would otherwise have gone out to our players.
David Benefield
Obsidian Entertainment
Big thanks to all at QLOC! They've been excellent for thisprojectand I love the bugs they'vecreated (some are hilarious like the securing a player infultonbag). Hopefully we'll see more ofeach other in the future and create an even more fun atmosphere! Big thanks, QLOC, onceagain.
Aziz Mehmedovic
Starbreeze Studios
(...) and can I just say I have really onlyextremely positive things to say about Jan,Marta, Karolina andall ofQLOC. I have worked with many QA teams in the past and I can honestly saythe QLOC team I have worked with is right up with the very best in the industry.
Ryu Underhill
CD PROJEKT RED
I just wanted to thank QLOC for all the hard work so far, it's been amazing having you on the project, it’s taken a lot of pressure off us, especially since you are all so autonomous inquisitive and efficient in the tasks we've sent you - I really hope we get to work together with QLOC in the future, thanks for everything!
Calum Wilson
Avalanche Studios